DETEXI NVR Planning

Skip Navigation Links.
Expand NVR Server Computer SpecificationsNVR Server Computer Specifications
Expand DETEXI NVR Storage NeedsDETEXI NVR Storage Needs
Expand DETEXI Client Computer SpecificationsDETEXI Client Computer Specifications
Expand Network Bandwidth ConsumptionNetwork Bandwidth Consumption


Network Bandwidth Consumption
4. Viewing consumption
In DETEXI Clients, there are many options for viewing any number of cameras at once. Due to the smart-scaling features of the DETEXI Client’s Multiscreen (when used with AXIS cameras and video servers), the actual bandwidth usage will depend upon the computer’s defined resolution, how many cameras are being viewed at once, as well as other factors that determine the cameras’ display resolutions in the Multiscreen.

To include DETEXI Client bandwidth consumption in your calculation, you can use the following bandwidth estimations for viewing to be added to your recording bandwidth calculations.

Viewing Bandwidth Consumption Estimations *
Type of Viewing in a Client Estimated Bandwidth
Single Camera 10 mbit/s
Multiscreen 2-4 Cameras 10 mbit/s
Multiscreen > 4 Cameras 5 mbit/s
Bandwidth consumption should be considered for each Client License obtained for the NVR, in the event that the maximum number of Clients allowed by the license is connected at once.
The bandwidth consumption estimated for each client should be based on the type of viewing that will most likely occur on that workstation.

* This information is for estimation purposes only! There are many variables that will affect actual consumption, such as light, colors, complexity of the environment, and resolutions. While every effort has been made to verify these results, Volpe Industries is not responsible for any damages or loss of data resulting from the use of this information.The above numbers are taken from actual systems in live use, are based on the performance and resource consumption of AXIS cameras and video servers only, and assume the default value of 30 Maximum Cumulative FPS in the Multiscreen.